Healthcare Gamification Market to reach USD 3,780.6 million by 2022


The global healthcare gamification market will increase at a CAGR of 54.7% from 2017 to 2022 to USD 3,780.6 million by 2022, driven by growing technological advancements, rising use of smartphones, changing lifestyle, increasing digitalization, and growing focus on wellness at the workplace.  The design principles of computer games to healthcare solutions help to influence patient behaviour in order to attain better health. It also helps to promote employee training and procedural learning. This makes healthcare more personalized and user-centric, providing motivation and creating an engaging experience.




The conception of the term gamification has drawn the attention of many non-gaming industries, including education, retail and consumer goods, entertainment, media and publishing, travel and logistics, banking and financial services, and healthcare. In the healthcare sector, gamification is one of the innovative ways to motivate people to influence personal health behavior. 

The successful application of gamification has been reported within many health applications such as fitness management, medical training, medication management, physical therapy, and others. This study analyzes the healthcare gamification market for these applications.

The global healthcare gamification market is expected to grow at a healthy CAGR of 54.7% from 2017 to 2022 to USD 3,780.6 million by 2022, driven by the growing technological advancements, rising use of smartphones, changing lifestyle, increasing digitalization, and growing focus on wellness at workplace.

The global healthcare gamification market is segmented by product, by application, and by geography. Fitness management application segment commanded the largest share of xx% in the global healthcare gamification market in 2016.
The share of this application is expected to increase further as this segment is projected to witness fastest growth during the forecast period, as a result of changing lifestyle and thereby growing focus on the overall fitness.


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Viren Shrivastava

AVP- Global Sales and Marketing









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